KLUH
A downloadable game for Windows
Play as Kluh and smash enemies for as long as you can!
Controls:
- WASD - Movement.
- Control - Toggle sprint.
- Passive - Kluh stores all damage received as rage. Rage starts decaying after 4 seconds of not receiving damage. All damage Kluh deals is amplified by up to 2x, proportional to the current amount of rage stored.
- Left Click - Kluh punches.
- Right Click - Kluh picks up an enemy. The ability can be reactivated to throw the enemy. The thrown enemy, and any other enemy collided with, are damaged and stunned. If no enemy is nearby, Kluh picks up a rock instead.
- Left Shift - Kluh leaps into the air and smashes the ground, stunning and dealing damage to all enemies near the point of impact.
- R - Kluh roars, stunning all nearby enemies. The current amount of stored rage is consumed and Kluh heals for 50% of it.
Attributions:
- Ability icons made by Lorc. Available on https://game-icons.net
- Eighties Action by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3703-eighties-action
License: http://creativecommons.org/licenses/by/4.0/
- Screen Saver by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/5715-screen-saver
License: http://creativecommons.org/licenses/by/4.0/
Status | Released |
Platforms | Windows |
Author | Dylan McQuitty |
Genre | Action |
Made with | GIMP, Unity, Blender |
Tags | 3D, Beat 'em up, Casual, Endless, Hack and Slash, Low-poly, Singleplayer, Third Person, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Download
Download
KLUH_Windows.zip 32 MB
Install instructions
Unzip the KLUH_Windows.zip file and run the KLUH.exe file.
Comments
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Can You Remodel The red one blue one and the pink one please?
Pretty fun concept of a game! It is obviously not the most complex game in history, not does it set out to achieve such a thing, it works as a basic pick up and play brawler to kill some time (and shapes) for a few tries / minutes, and that's great! The graphics are simple enough where they obviously did not take too many resources from the developer, but distinct enough to convey what they need to convey well enough. Controls can be a bit wonky, especially with the seeming ambiguity of whether Kluh is controlled globally or relatively, however, it's possible to get used to it, but the hud displaying the keybinds to the actions at all times, along with cooldowns serves as a good remedy for this [well, apart from the run toggle, which was super janky, I say that a better solution would be to either have hold the button down to run, or to have it as an actual toggle, because with the state that it's in currently, it feels extremely bad to use,] Regarding sound design, it's not very satisfying, but again, works for what it is; although some hit animations would really help.
Anyways, I've rambled on long enough, thanks for making a game, it was pretty fun, even if limited ^^